![]() ![]() Passive: The Dance of Seasons -> 15% dodge distance and speed.Talent: Fervent Huntress -> 15% movement speed for 10s after killing special or elite.Talent: No Escape -> 25% movement speed for 10s after Leap.Talent: Impatience -> 10% movement speed per stack.Skill: Leap -> Movement speed 13.5 U/s jump speed 6.5 U/s slam speed 18 U/s.Talent: No Dawdling! -> 10% Movement Speed.Talent: Virtue of the Impetuous Knight -> 35% movement speed for 15s after killing enemy with Blessed Blade.Perk: Thirst for Glory -> 10% movement speed.Skill: Valiant Charge -> duration: 1.5s windup duration: 0.25s - windup speed: -3 U/s hold duration: 0.03s end duration: 0.25s - end speed 20 U/s.Skill: Hunter's Prowl -> -5% dodge distance and speed, -10% movement speed.Talent: Longhsanks -> 10% movement speed.Talent: Stand Clear -> 20% dodge distance and speed.(If you want to know it exactly you can check it here ) End speed marks the peak speed of the charge, but the speed fall off is calculated in timesteps, which is affected by diverse variables. The base idea is that the player has a negative speed during the windup duration that will then grow to a max speed, which will then fall off again. The Foot Knight has a more complicated speed calculation. During this duration the speed falls off depending on given falloff speed. Handmaiden, Shade and Zealot have the same type of dash, that propels them right away with a high speed for a certain duration. The career skills that affect movement speed are a bit more than a static speed boost that just dissappears. Careers have perks, talents and career skills that increase your movement speed as well. ![]() This technique called dodge-jumping is often used during kiting.Ĭareer abilitiesAnother way of increasing movement speed can be achieved through the chosen career. To avoid that we can jump at the speed falloff during the dodge. The list above shows a slowdown at the end of the dodge. The dodge distance, speed and count are depending on weapon choice. ![]()
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